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Old Jun 21, 2007, 12:48 AM // 00:48   #1
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Default Post your testing of Sunspear skils

Mods: if this is in wrong forum please move, thanks.

I decided to test Intensity [card]Intensity[/card] and see if its worth adding to my bar. I was comparing it to Glyph of Elemental Power [card]Glyph of Elemental Power[/card] to see which is better.

I tried it out with Fireball.

Heres is just Fireball on a Armor 60 target doing 112 dmg.


Here is the same target under affects of Glyph of Elemental Power doing 126 dmg.


Same target using Intensity with a rank of 8 in Sunspear Title Track which gives me 23% more dmg doing 138 dmg.



And Finally here is being under the effects of both the glyph (casted first) and Intensity doing 155 dmg.


I think that Intensity is capable of helping put out more damage but it has such a short duration that it is hard to get off more than 1 or 2 spells at the most while under its effects. Glyph, on the other hand, may not give you quite as much damage but it will work on the next 5 spells you cast. This, IMO, gives the Glyph the upper hand and seems to be a bit more useful than Intensity. As it is now, I don't think I will finding a spot on my skill bar to take Intensity along with me.

Has anyone been testing the other skills and if so how are they measuring up?
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Old Jun 21, 2007, 12:52 AM // 00:52   #2
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I love one of the skills.. but I don't want to post any pics or say anything about it because I am afraid it will get nerfed, haha.

But yeah, I agree with you about Glyph being the smarter choice.
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Old Jun 21, 2007, 01:29 AM // 01:29   #3
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Intensity should be buffed a little because if a glyph is better than a PvE skill only.....
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Old Jun 21, 2007, 01:47 AM // 01:47   #4
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You know what's the best part? You'll hit for like 50 damage in hard mode.
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Old Jun 21, 2007, 01:52 AM // 01:52   #5
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intensity is a solid percentage though, so if you use it then use a big huge spell that deals buttloads of damage, you get more actual damage out of it... I'm thinking intensity plus shockwave or sandstorm should prove fun
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Old Jun 21, 2007, 01:59 AM // 01:59   #6
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I've found the Mesmer Skill "Cry of Pain" as a good nuke. I use a hex like empathy to lead, followed by CoP, then E-surge. That usually softens them up a bit for the heavy duty damage and allows me to eliminate the healers who are repairing the spike.

Edit: Hope this isn't a double post. Server ate my last reply
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Old Jun 21, 2007, 02:04 AM // 02:04   #7
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SoL is badass
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Old Jun 21, 2007, 03:04 AM // 03:04   #8
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Well whenever i use critical defenses..it almost never wears off prematurely. This was before the nerf 2 updates ago.

Also why does it only say gold coin in the (huge) pic above?
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Old Jun 21, 2007, 03:14 AM // 03:14   #9
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Because someone dropped a single gold coin?
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Old Jun 21, 2007, 03:22 AM // 03:22   #10
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Oh....i thought a monster dropped it. o.o
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